

It works pretty well in the various Freelancer mods out there. Players having to choose sides would not have to be scripted in imo, that can be done by RP rules. However, i don't know enough about scripting to even know if something like this would be possible in EM.

I think if balanced enough such a system could work very well and players could have a real impact because their actions would directly influence which faction can dominate the others. Once a system is taken over it regularly spawns npcs from the faction it belongs to.

my idea for this kind of mechanic would be to have npcs from different factions regularly cross over to other systems to try to "conquer" them, which faction a system belongs to would be determined by the average outcome of battles in the system in the last 3 days. See ya out there! )That would actually make the game much more interesting. This is just some basic, simple ideas I had and would probably need a lot of work if it's possible at all. Independent pilots could do what they want or chose side by joining the fight. When several players are online, PvP and CvC will occur. This way you can make a difference when flying in MP, even if you are alone as a human player. Fronts will move and players can aid the AI to conquer the universe. The AI reds and blues are fighting even when no one is online. When logging on, you have to chose side. I suggested somewhere way back a scenario that might work:
#Freelancer mods factions update
I agree that the MP wars need an update since there are no wars at all. I commend Shawn Bower and Starwraith 3D games for their commitment over the past decade +.įrom post: 164194, Topic: tid=10965, author=SeeJay wrote:Hi and welcome, ehhh, welcome back!?! LOL!
#Freelancer mods factions series
The navigation console could get an overhaul, but that is secondary to dynamic game play.Īs Star Citizen begins its slow march to creation with nearly $18 million crowd funded (truly an amazing story of history), I want to commit in keeping this series alive as new players discover a hidden gem, but I am afraid it may get lost in late 2014 forever. I certainly am not a graphics junky, as the in game graphics work great as they are. MP wars are wasted with factions, as they still do not really make any difference in the long term. At this point, all planets have been found, nearly all secrets explored, and no ability to explore beyond the boundaries established except deep, empty space.

I greatly enjoy Mercenaries but after amassing huge fortunes and space combat inertial mastery, there is not much else to pursue in terms of goals, even after updates hence my uninstall/reinstall history. The same problem happened with Freelancer as it was story driven to a point. I am aware of the developments in single player offshoot sagas such as Arvoch Alliance and the excitement of space combat, but its still leads to an eventual "dead end" to the game at the end of the last mission. Players have to have a sense of purpose with accomplishment with forward momentum. Individual improvements just are not enough to keep players coming back. If alien "fauna" were introduced on planets to capture and sell (and make them less barren), this would just lead to a short diversion in means to make more money.Īnother example of the same problem is if ideas like "smuggling" were introduced into the game. I will give a non-introduced concept example. Individual improvements never lead to long term interest. What I could never understand is why there was not development of intergalactic wars in the Evochron universe or anything to keep things fresh and evolving?Īnything fully dynamic to keep repeating the same events and make someone feel as though they are making a difference in the universe. There have been plenty of innovations in the series, most notably the introduction of planet landing among others. I have followed the series since its infancy back to its Starwraith roots around 2000-2001.
