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You will still lose breath and become fatigued while Ice Blocked.
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Ice Block will prevent drowning and fatigue damage, and reset the damage counter (not the bar) to zero. (In previous patches, an Ice Blocked mage would hover in the air, then begin to fall when the spell expired.) While Ice Blocked your character falls normally, but doesn't take any damage when hitting the ground. Ice Block can be used to avoid fall damage (see and for other ways). You should rarely let Ice Block expire on its own, but instead cancel when the timing is right, usually immediately after casting. In a one-on-one battle, Ice Block may give your opponent time to cool down abilities, heal, or run. Ice Block is useful for escaping from incapacitating effects and crowd-control spells, waiting for your cooldowns, blocking a large single-hit attack (such as ), or buying time for a healer to heal you. Additionally, mind control effects cast by raid bosses always disable the use of Ice Block, and mind control effects that are applied through debuffs (such as Corruptor's Pact) will still be applied even if Ice Block is active. In raiding, certain boss abilities and debuffs will deal damage through Ice Block, as they are designed to pierce through immunities. Certain raid-level debuffs are not dispellable by Ice Block, but in most cases, it will still prevent you from taking damage.
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Due to the technicality that it "purges" the harmful effect without specifically dispelling it, on-dispel effects like 's damage and silence will not be triggered. Ice Block removes most harmful debuff(s) on caster, even if the caster is not in control of their actions. It won't cancel itself on a second tap until the global cooldown has finished. (Frost) - Ice Block casts on the mage when it ends.Ĭasting the spell while you're already Ice Blocked (hitting the hotbar key again) will cancel the spell.(Frost) - Resets the cooldown on Ice Block.
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