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Rimworld questionable ethics
Rimworld questionable ethics











  1. #Rimworld questionable ethics how to
  2. #Rimworld questionable ethics install
  3. #Rimworld questionable ethics mod
  4. #Rimworld questionable ethics update
  5. #Rimworld questionable ethics Patch

  • Added ModSetting that can toggle whether applying Brain Templates on non-clones is allowed.
  • #Rimworld questionable ethics update

    Brain templates created before this update can still be applied to any animal. Example: You can no longer apply an Alpaca template to a Bear.

  • Brain templates from animals now respect what type of animal was initially scanned.
  • RBSE Compatibility - Fixed bug where installing a natural limb did not properly restore sub-parts.
  • RBSE Compatibility - Organ Rejection will not be applied if it's disabled in RBSE's ModSettings (Thanks, lbmaian, for the help!).
  • Example: Replacing an arm (minus one finger) with a Bionic Arm will not spawn the arm on the ground post-surgery.
  • Fixed BodyParts spawning after replacing them with a prosthetic/bionic when a sub-part is damaged/missing.
  • Example: Left Arm will not be harvestable if Left Pinky Finger is missing.
  • Fixed being able to harvest a BodyPart if any sub-parts are missing.
  • #Rimworld questionable ethics install

    Example: You can now install a new hand if any fingers are missing or damaged.

  • Added Install surgery to replace a BodyPart with a new natural part if only the sub-parts are damaged/missing.
  • Arm install surgery now uses the Shoulder BodyPart.
  • This is for the folks who use Multiplayer to speed up game loading in single player.

    #Rimworld questionable ethics mod

  • Changed debug log message for Multiplayer mod from error to warning.
  • Added information to the inspection panel (gender, race, etc.) in the bottom-left, when a template item is selected.
  • Enhanced mod compatibility with Mutants by Saebbi: Mutations are now saved in genome templates!.
  • #Rimworld questionable ethics how to

    See 'Compat_Mutants.xml' in the Patches folder for how to implement. This feature can be added by modders with a simple XML patch, so that unique hediffs in their mod will be preserved in genome or brain templates. Vanilla hediffs are not saved, this is purely for mod compatibility. New feature: Any hediff can be patched via XML and it'll be saved in a genome or brain template.Clones of the Arachne race now have their racial hediff saved in genome templates. Added compatibility with the Arachne mod.Clones from Lord of the Rims races now have the racial hediff applied properly.Pawns with Psychic Powers from that mod will now have those powers stored in brain templates! Added enhanced compatibility with the mod Psychic Awakening by Kentington.If you're not sure what an item in the mod does or what building you can make it in, check the description! This was a feature added in Rimworld 1.1 that I implemented for items & recipes in QEE. Added many description hyperlinks in item and recipe descriptions.Rimworld 1.0 is still supported, in this release. Questionable Ethics Enhanced - Rimworld 1.1 Update

    #Rimworld questionable ethics Patch

  • Added more resilient programming to Arachne Race compatibility patch.
  • Added functionality w/ Xenohumans - Racial hediffs will be stored in Genome Templates.
  • Added functionality w/ LOTR (Continued) mods - Racial hediffs will be stored in Genome Templates.
  • Added functionality w/ Witcher Trials (Continued) - Trial hediffs will be stored in Genome Templates.
  • Be warned - they will Manhunter you immediately!
  • Added compatibility w/ VFE: Insectoids - Neuter gender races can be cloned.
  • Added compatibility w/ Adeptus Mechanicus: Xenobiologis - Neuter gender races can be cloned.
  • All races without genders can now be cloned.
  • Fixed 'Lazy' guests performing Maintain Vat worktype.
  • rimworld questionable ethics

    Fixed bug where 'Unknown crown type' error would occur when cloning TX series Androids, with 'VFE - Vikings' also enabled.Fixed healthy arm body part not dropping after bionic/artificial replacement surgery.(Reward the scientists by giving them an up close and personal look at the electro-machine in the room near the beginning of the section.Questionable Ethics Enhanced - v1.4.2 Update There are some sentry guns hanging around outside so be careful. You probably should stop the weird operating machine before leading out the scientists, but you'll need one to activate the retinal scanner in order to go out the front door. Jump down the newly created hole, but try going down via pipes and boxes so you don't lose too much health.

    rimworld questionable ethics

    Then try pushing a box so it obstructs the blast shield and fire again. Once you've turned on all four laser, try test-firing the super-laser. There are four laser beams that you have to turn on in this area (as well as a wonderfully macabre sequence before getting the gauss gun). alien fights and taking out the winner, until you get to a series of hallways with false ceilings. Wander through the complex, watching soldier vs.

    rimworld questionable ethics

    Try going into the control booth and pressing the button - it's a great way to get rid of the headcrabs, and also works on soldiers if you can lure them in. You'll come into some sort of laboratory with two cells, which hold some goodies.













    Rimworld questionable ethics